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The Dawning - SRL, Strikes, Exotics and Event Details

Good Morning Guardians,
Hope you’ve been having a blast on the Track or singing under the Rainbow in the strikes.
I have tried to put together an all inclusive list of everything new for us to do this Festive Season
As ever, if I have missed something, please feel free to let me know so I can add it in
The Calm before the Dawn
For the Record - Competitive Spirit Record Book
The new Record book for ‘The Dawning’ update – The book is split into 2 pages, one for Sparrow Racing and one for the new Strikes
Page 1: Sparrow Racing
Task Objective
In It To The Finish Finish 25 Sparrow Races.
Precision Racing Hit 1000 Gates.
Tricky Land 100 Tricks.
Speed Bumps Kill 50 Enemies.
Red Racer Beat the 'Campus Martius' Course Par Time.
Maximum Velocity Beat the 'Infinite Decent' Course Par Time.
Sand Speeder Beat the 'Shining Sands' Course Par Time.
Slalom Beat the 'Haakon Precipice' Course Par Time.
Page 2: Vanguard Elite
Task Objective
Heroic High Score Beat the par score in the Heroic SIVA Crisis Playlist (40,000 points)
Champion of Night Beat the par score in Nightfall Strikes (55,000 points)
Scores of Scores Earn cumulative score in Rise of Iron Strike playlists (500,000 points)
Bounty Hunter Complete Vanguard Elite bounties (20)
Pot of Gold Rapidly earn Primary, Special, and Heavy Streak Medals to earn Rainbow Medals in Rise of Iron Strike playlists (5 Rainbow Medals)
Killing Spree Earn Spree Medals in Rise of Iron Strike playlists (250 spree medals)
Super Hero Earn Super Medals in Rise of Iron Strike playlists (50 super medals)
All the Medals Earn Completion Medals in Rise of Iron Strike playlists (20 completion medals)
Book Rewards – Image to show rewards page
Level Reward
Level 2 Signet of Speed Emblem
Level 3 3x SRL Champions Ornament
Level 4 Hoarfrost Shader
Level 5 Amanda's Tag
Level 6 Good Game Emote
Level 7 Xur's Tag
Level 8 EV-31 Nightbird Sparrow
Level 9 Saladin's Tag
Level 10 Dawn's Return Shader
The ‘Tags’ (Amanda, Xur, Saladin) are used to open up the BIG GIFTS which are found at the entrance of the old Iron Banner location in the Tower (Just behind the Bounty Robot)
Saladin and Amanda Gift Boxes may be opened at any time after receiving their Tags from the Competitive Spirit Record Book, the Xûr Gift Box may only be opened after Xûr has appeared in either the Tower or the Vestian Outpost.
  • Amanda Tag Rewards - Jingle Horn, Treasure of the Dawning & 2 Legendary Engrams (2 Sublime Engrams for PS4)
  • Xur Tag Rewards - 2 Exotic Engrams, 25 Strange Coins and the NOVA MORTIS Exotic Quest starter
  • Saladin Tag Rewards - 50 Motes and 3 Days of Iron Ornaments
It would appear that the Xur Gift can be opened AT ANY point after receiveing the Tag. A very happy Glitch it seems
”If you’re not first, you’re last” – SPARROW RACING
  • Daily Bounties and Quests are available from Amanda Holliday
  • 4 Tracks in total - 2 New Tracks, 'Shining Sands' (Mercury) 'Haakon Precipice' (Plaguelands) & 2 returning tracks 'Campus Martius' (Mars) & 'Infinite Decent' (Venus)
  • 2015 Sparrow Racing Book CAN BE completed this time around
  • "Speed Kills" Limited Availability Quest
With the return of Sparrow Racing, all Destiny: Rise of Iron players are invited to complete the "Speed Kills" Exclusive Quest, which may only be obtained during The Dawning. Once the Quest has been received from Amanda Holliday in the Tower, it may be completed after The Dawning concludes on January 3rd, 2017 at 01:00 AM Pacific Time. – As per Bungie
Once you complete both of the missions from the quest, head back to Amanda Holliday at The Tower to claim your reward. You’ll get the S-41 Poison Apple Sparrow as your reward
  • Please Note - Crucible bounties, Exotic Class item quest and Jolly Holliday Quest can no longer be completed in Sparrow Racing
  • Upon race completion Rep is awarded for SRL - Vanguard - Crucible
  • 2015 Shaders ARE dropping from the post game rewards screen
  • A new set of Shaders for 2016 are also have a chance of dropping (Can be previewed in the Kiosk)
  • A new set of Emblems for 2016 have a chance of dropping (Can be previewed in the Kiosk)
  • Emblems for SRL this year are 'Track Exclusive' as per the Emblem Kiosk - Martius Momentum is Campus Martius exclusive, Blessing of Momentum is Infinite Descent exclusive, Mercy of Motion is Haakon Precipice exclusive & Crest of Velocity is Shining Sands exclusive. These are also RNG based so no guarentee a race on said track will drop it
  • Swords of Dawn Emblem drops from REGULAR Crucible matches and NOT SRL (Any confirms from SRL would be appreciated)
  • Link to How to Obtain Lysanders Cry - Legendary Sparrow
  • Crimson & Sugary Ghost Shell confirmed as a potential reward
  • SRL Ornaments can drop from Post Game Rewards. These do not act the same as the Trials & Raid Ornaments - These change the 'Look' of the armour to match certain Racing Gear
  • Y1 SRL Racing Sets "Bright" and "Jade Rabbit" have zero light and cannot be infused (except for helms). They are also no longer available as post-game drops. Post-game SRL drops the new "Speeder Set", which accepts SRL Ornaments. Ornament options are "Bright" or "Jade Rabbit". Through this method, players may collect the Jade Rabbit or Speeder sets.
  • 3oC can be used successfully and rewards granted at the end of each race (If successful). Please note - These can be used at THE END of a race and reward an exotic aslong as it's used BEFORE the rep appears on the side of the screen confirming the race has ended
  • SRL Racing Suits earned from SRL matches have Light and can be infused
  • Circuit racing gear obtained from the SRL License Quest now has Light and can be infused
  • As per last SRL, SRL armor sets, including Speeder, Curcuit, Momentum, feature class-agnostic pieces: Legs, Arms, and Chest. Players can transfer those pieces between characters regardless of class.
  • Players can obtain an SRL helmet from Amanda Holliday at Rank 3 (1 per character)
  • Players can obtain a Treasures of the Dawning from Amanda Holliday at Rank 5 (1 per character, max 3 per account)
  • SGA Pick up the SRL bounties on EACH character daily so if/when you switch character to Rank 5 you will be in a good position to go up faster with more bounties
  • Finishing position does not affect the rewards screen (First doesn’t yield better than last etc)
Road Rash
  • Weapons also CAN drop from the SRL Post game (Cannot be used in races – Confirmed so far (Please let me know if others confirmed - Believe this to be regular Crucible drops AND the new added as per the Patch Notes)
  • Hopscotch Pilgrim (Pulse Rifle)
  • Ill Will (Hand Cannon)
  • Steel Oracle (Rocket Launcher)
  • Red Spectre (Auto Rifle)
  • NL Shadow 701X (Scout Rifle)
  • The Ash Factory (Rocket Launcher)
  • Eyasluna (Hand Cannon)
  • Party Crasher +1 (Shotgun)
  • Matador 64 (Sniper Shotgun)
  • 77 Wizard (Fusion Rifle)
  • Cryptic Dragon (Scout Rifle)
  • 20/20 AMR (Sniper)
In Rainbows – Strike Scoring
  • The Vanguard Elite feature, Quest, and Bounties are not limited to the Dawning Live Event, and will continue to be available after The Dawning concludes on January 3rd, 2017 at 01:00 AM Pacific Time.
  • Vanguard Elite Quest - Available from Commander Zavala. Available once per week, per Character.
  • Strikes in the SIVA Crisis Playlist, SIVA Crisis Heroic Playlist, and weekly Nightfall now award Medals and feature team scoring
  • First weekly completion of the Nightfall provides 1 Skeleton Key per account (NOT per character)
  • Zavala is now offering 3 weekly bounties (1 Nightfall, 2 for Strike Scoring playlists – Weekly Elite Bounties)
  • Gear will drop up to Light Level 400 from completed Bounties
  • The Bounty Robot is now offer 6 daily bounties named ‘Vanguard Elite Bounties’ which surround feats within Strike Scoring playlists offering Rep and Experience similar to regular Bounties
  • 3 Strikes have been reprised: The Nexus, Shadow Thief, and Will of Crota.
  • SIVA Crisis and SIVA Crisis Heroic Playlists now include all platform-available Strikes
  • Players can receive one free Treasures of the Dawning each week by completing their first Weekly Heroic Strike
  • PLEASE NOTE - The "Bounty Hunter" record book is not bugged. Zavala's weekly bounties do not count, you need to get daily vanguard elite bounties from the bounty tracker.
Strike Medals
  • Streak = 3, Spree = 6, Rampage = 9
  • There are 7 medals that count for 'All the Medals'
  • Time Bonus points are 25 base points + 25 per second left
  • All The Medals - In the Competitive Spirit Record Book, the record All The Medals can only be met by receiving the following medals from completing Vanguard Strikes in a playlist activity: Bronze Tier Achieved, Silver Tier Achieved, Gold Tier Achieved, Time Bonus, Brutal Efficiency, Flawless, or Indestructible.
Medals marked with a single asterisk (*) count for 'All the Medals' in the record book.
Medals marked with a double asterisk (**) do not count towards the "Arsenal of Light" bounty, the get subclass super kills bounty.
For more info: Bungie Help - Vanguard Elite Support
Medal Points Bounty Text/Notes
Aegis Of Light 600 Arsenal of Light Defender super kill medal (Kills with an active buff from Ward of Dawn)
Big Bang 600 Arsenal of Light Voidwalker super kill medal
Bronze Contender 0 Points needed for this tier, but strike has not been completed.
*Bronze Tier Achieved 0 Strike Elite Strike completed with a certain score minimum.
*Brutal Efficiency 500 Strike Efficient/Clean up Get 150 kills in a SIVA Crisis Strike and complete the mission to earn a "Brutal Efficiency" Medal. (Fireteam accumlative kills)
Concentrated Fire 200 Called Shots Get assists to earn "Concentrated Fire" medals in SIVA Crisis Strikes. (5 Assists)
Cycle Of Light 200 Perpetual Light Generate orbs of Light to earn "Cycle of Light" medals in SIVA Crisis Strikes.
**Entrapment 100 - Kill 5 Tethered enemies
Explosive 200 - Kill enemies with grenades (wolfpack rounds count)
Explosive Streak - Demolitions Expert Get grenade multikills to earn "Explosive Streak" medals in SIVA Crisis Strikes.
Fireteam Streak 300 Tandem Fire Get 30 rapid enemy kills with your Fireteam to earn "Fireteam Streak" Medals in SIVA Crisis Strikes
*Flawless ? SIMPLY PERFECT Complete SIVA Crisis Strikes without any member of your fireteam dying to earn Flawless Medals.
Forging Fires 600 Arsenal of Light Sunbreaker super kill medal
Gold Contender 0 Points needed for this tier, but strike has not been completed.
*Gold Tier Achieved 0 Strike Elite Strike completed with a certain score minimum.
Heavy Rampage 400 MERCILESS Get 9 rapid enemy kills to earn "Rampage" Medals in SIVA Crisis Strikes.
Heavy Spree 200 Weapons Master Get 6 rapid kills with any weapon type to earn "Primary Spree", "Special Spree", or "Heavy Spree" Medals in SIVA Crisis Strikes.
Heavy Streak 100 Heavy Gatling Rapidly kill 3 or more enemies with a Heavy Weapon to earn "Heavy Streak", "Heavy Spree", or "Heavy Rampage" Medals in SIVA Crisis Strikes.
Hotshot 600 Arsenal of Light Gunslinger super kill medal
*Indestructible 1000 Look, No Ghost Complete a Strike in the SIVA Crisis Playlist without dying to earn an "Indestructible" Medal.
One Punch 600 Arsenal of Light Striker super kill medal
One Shot, One Kill 600 Arsenal of Light Nightstalker super kill medal
Primary Rampage 400 MERCILESS Get 9 rapid enemy kills to earn "Rampage" Medals in SIVA Crisis Strikes.
Primary Spree 200 Weapons Master Get 6 rapid kills with any weapon type to earn "Primary Spree", "Special Spree", or "Heavy Spree" Medals in SIVA Crisis Strikes.
Primary Streak 100 Primary Master Get 3 rapid kills with any weapon type to earn "Primary Streak", "Special Streak", or "Heavy Streak" Medals in SIVA Crisis Strikes.
Radiant 600 Arsenal of Light Sunsinger super kill medal
Rainbow 400 Make a Rainbow Earn "Primary", "Special", and "Heavy Streak" Medals to earn "Rainbow" Medals.
Scintillating Steel 600 Arsenal of Light Bladedancer super kill medal
Silver Contender 0 Points needed for this tier, but strike has not been completed.
*Silver Tier Achieved 0 Strike Elite Strike completed with a certain score minimum.
Special Rampage 400 MERCILESS Get 9 rapid enemy kills to earn "Rampage" Medals in SIVA Crisis Strikes.
Special Spree 200 Weapons Master Get 6 rapid kills with any weapon type to earn "Primary Spree", "Special Spree", or "Heavy Spree" Medals in SIVA Crisis Strikes.
Special Streak 100 Secondary Fire Rapidly kill 3 or more enemies with a Special Weapon to earn "Special Streak", "Special Spree", or "Special Rampage" Medals in SIVA Crisis Strikes.
Superconductor 600 Arsenal of Light Stormcaller super kill medal
Tactical 400 - Kill 2 enemies who nearly killed you (Akin to 'Narrow Escape' Medal
Takedown 50 Pugilist Kill enemies with melee attacks to earn "Takedown" medals in SIVA Crisis Strikes.
*Time Bonus 25 + (25*sec left) Sunrise Finish nightfall in time
**Warding Light 300 - Bubble taking Heavy damage / Looks as though this may also work if Teamates are buffed by 'Weapons of Light' (Need Confirmation)
Thank you to u/nitsujcm4 who wrote this up originally on this post
Strike Rewards
  • Upon completing Zavalas Weekly Elite Nightfall Bounty offering 10,000 Exp, 200 Vanguard Rep, 10 Legendary Marks and Nightfall bounty has a chance of a Weapon and/or the returning ‘ICE BREAKER’
  • The remaining 2 Weekly Elite Bounties offer Offering 10,000 Exp, 200 Vanguard Rep, 10 Legendary Marks and a chance at a new Armour set
  • The Year 1 shaders that used to be rewards from playlists now have a chance to drop from Vanguard Elite Bounties
  • PLEASE NOTE - These Weekly Zavala Bounties can be picked up on ALL 3 characters. 3 Weeklies, per character, per week
Returning Strikes
Strike Specific Loot RETURNS for the new Strikes
  • Taniks – DOES NOT BOW (Auto Rifle), CLOAK OF TANIKS (Hunter Class Item)
  • Omnigul – GRASP OF MALOK (Pulse Rifle), OMNIGUL BOND (Warlock Class Item)
  • Nexus – MARK OF THE NEXUS UNDONE (Titan Class Item)
Lords of Light
With The Dawning, 2 NEW exotics join the fold – NOVA MORTIS (VOIDLORD) and ABADDON (FIRELORD). Below is how to obtain them -
Completing the Nova Mortis Instantly starts the marker to the next Exotic, Abaddon (Below)
  • Xûr once again sells Exotic Shards
  • Xûr no longer sells Exotic Weapon Ornaments
  • Xûr now sells a larger stack of 10 Heavy Ammo synths
  • SCIENCE Do the Daily gifts stack if not picked up on a certain day? The gifts DO NOT stack
  • "The Daily Gifts in the Tower are account bound" - Only available to open on 1 character, per day
  • DO NOT run Memory of Felwinter during Nexus and use the AEGIS. You have no Super so it doesn't charge
  • Lanterns in the tower can be picked up and carried around
  • The new Green Engram Dismanlte feature DOES NOT provide Glimmer and Planetery Materials
  • Days of Iron Armour Ornaments can now be purchased from the new Ornament Kiosk located inbetween the post master and Eververse in the Tower
  • NO Vault space increase
  • NO Bounty space increase
  • Ornaments are STILL within Radiant Treasure Chests as well as the new Ornament Kiosk
  • Ornaments once earned MUST be re-purchased, cannot take as many as you want
  • Wormspore CAN be purchased from the Vanguard Weapons Vendor
  • The free weekly Radiant Treasure has been moved to the first weekly PVP match completion.
  • New Bounties are available from Petra to assist players in gaining Queen's Wrath Reputation and these now rotate DAILY
  • Issue where Year 3 Faction Class Items were not properly contributing to Faction specific Quests now FIXED
  • Brother Vance now offers materials exchange for Passage Coins and Motes of Light
  • Subclass Quest class items can now be repurchased from the Speaker once earned
  • Legendary Weapons obtained from the Gunsmith's Rank 2 Quest can now be repurchased from the Gunsmith (Stillpiercer (Hunter Sniper) Susanoo (Warlock Fusion) Immobious (Titan Shotgun)
  • If you completed the 2015 SRL book in 2015 and deleted the gear, you can't get them from the kiosk and they don't drop from the book again. Amanda isn't holding them to pick up anymore - CLARIFICATION - The old 'Momentum' Gear can be gained from Ranking up in SRL but previously Amanda held them to be picked up at any time - This is now not the case and the 2015 armour has to be obtained again. Example being if you complete the 2015 book now, you cannot get the gear but you can get this years version by playing 2016 SRL
This years version of the gear starts at Level 3 and is infusable. Last years, was not (Except Helm and Class Item)
  • Halloween Ghosts have been added to holiday Kiosk and can be purchased for legendary marks (Should you have previously unlocked them)
  • Treasures of the Dawning are now available and contain new Sparrows, Ornaments, Horns, Armor, and Consumables
  • Nine new winter Emotes are available for sale for the winter season
  • Rise of Iron's fall Emotes have been added to the direct purchase Emote rotation on Eververse
Treasures of the Dawning
Treasures of the Dawning are in-game Mystery Bags which grant The Dawning and SRL themed rewards. Players may earn Treasures of the Dawning by completing The Dawning and SRL Quests and Activities. Treasures of the Dawning may also be purchased directly from any Eververse Trading Co. storefront for Silver.
Treasures of the Dawning will continue to be available to be earned as well as for purchase following the conclusion of The Dawning Live Event, and contain the following:
Players will receive one out of the following items from every Treasure of the Dawning:
Exclusive Chroma Armour - Reprised Destiny armour reinvented to utilize Chroma materials.
Legendary Sparrows - Sparrows new to the SRL 2016 season.
New Weapon Ornaments - New Exotic Weapon Ornaments not previously available in Destiny.
  • Thorn Ornaments (Thornaments)
  • Last word Ornaments
  • Black Spindle Ornaments
  • Ice Breaker Ornaments
  • Red Death Ornaments
Preview of Spindle, Last word & Ice Breaker Ornaments
Players may receive any of these additional items when opening a Treasure of the Dawning:
  • Exclusive Dawning Armour
  • Legendary Sparrow Horns - Sparrow Horns new to the 2016 SRL season.
  • Dawning Consumables - Consumables which modify a Guardian's appearance for a limited time.
  • Chroma Materials - Materials used to activate the Chroma ‘Glow’ feature of eligible armor.
  • After obtaining a full set of The Dawning armor on one class, the following items will become free to claim directly from any Eververse Trading Co. storefront:
  • EV-53 Glimmergold - Legendary Sparrow
  • Sunglow - Legendary Shader
Once claimed, these items may be recovered from their respective Collections in the Tower.
submitted by RiseOfBacon to DestinyTheGame [link] [comments]

2.1.0 : Known Issues

This is an attempt to compile all the issues the community has been finding in 2.1.0. Bungie has acknowledged a few of the problems:

Known Issues with patch 2.1.0 on Bungie Forurms

UPDATE: Issue reports and Bungie Responses on Bungie Forums community

UPDATE: Patch Notes have been updated to reflect actual values of Auto and Pulse changes

Revised Patch Notes:
Auto Rifles
Pulse Rifles
Weapon Balance and Sandbox
Quests, Bounties, and Progression
King's Fall Raid
Technical Errors
  • adding some misc bugs, upgrading Auto Rifle damage to [C]
  • added reference for Y2 RAM, clarified Fusion Rifle Issue
  • upgraded MK Stand Asides, Hard Light issues to confirmed, added a link for Unconfirmed MIDA issue
  • Added a link the Bungie Forum's version of this thread at the top.
  • The Pulse Rifle issue seems controversial. Leaving it on, but Unconfirmed for now.
  • Adding SRL/Jolly Holiday issue
  • Updating SRL logbook issue as confirmed by Bungie
  • Added updated Auto and Pulse rifle patch notes.
Reply with any additional information or corrections and I'll try to keep this as up to date as possible!

Please refrain from complaints about the quality of the patch or game in general. It's hard enough to keep up with all the comments of genuine bug reports. Thanks for your help and cooperation!

submitted by just_your_half to DestinyTheGame [link] [comments]

Bungie Weekly Update 12/10/2015

This week at Bungie we went to the races.
The December Update is live. Everything from the sandbox to the economy in Destiny has been bumped in a new direction. Check out the Patch Notes to learn what's new. More importantly, go play your favorite activity and tell us if you can feel the difference for yourself.
While Titans and lovers of Shotguns are experimenting to see if they're still badass, those of us who feel the need for speed are competing for glory and loot in the Sparrow Racing League. If you're a player of The Taken King, you're welcome to grab a License from Amanda Holliday and try your hand in a race aboard your scouting craft. If you love it, please play it a lot, and check in with Eververse to see how you can get the most out of the event.
With a new update freshly deployed and a new playable activity in play, there is much to say about housekeeping, fixes, and the road ahead. Let's kick it into gear.
From the other side…
Every race has a logical conclusion, and many of you are asking about what lies beyond the SRL finish line. To provide some clarity on the future of Destiny, it's my pleasure to yield the podium to the distinguished gentleman from the desk to my immediate right. He's also known as my esteemed and very handsome boss.
Urk:  This week we saw some chatter bubbling up around our content plans for Year Two of Destiny. While Last-Year's-Me is glaring through space-time with a look of pained jealously over this newfound enthusiasm for DLC, it was This-Year's-Me who decided to make a quick Tweet to address the issue. I am, after all, a whole year older and wiser.
Twitter Link
For some of you, that was enough to calm nerves and table some of the wilder speculation. For others – and for those who don't follow me – I figured I could expound a little bit here and layer in some detail for each piece of the Tweet.
Hello... It's Urk. I was wondering if after all these tweets you'd like to meet. To go over everything (in 2016).
We get it. Some of you were hoping we'd take the stage at PSX and announce 'The Dark Below II: Darker and Lower' (not a real project in development). Although you hopefully think Sparrow Racing League and the accompanying updates are fresh and fun, you're worried about the “three week” thing, and what these events mean over the long term of Destiny as we get ready to close out the calendar year.
To put it bluntly, you seem worried that there won't be any more substantial content until we ship another full game, or that all of the content for the rest of Year Two will come in the form of timed events.
“2016 is gonna be great. We're working on stuff.”
Good news, everyone!
There's a whiteboard in one of our meeting rooms filled with scribblings and sticky notes that represent the developments planned for Destiny's not-so-distant future. Events, activities, content, and features designed to keep you happy, entertained, and rewarded throughout the year to come: some events and some activities that will become additions to your Director.
The first of these early 2016 experiences will be on a scale close to Festival of the Lost. The second will be far larger than anything you've seen since the release of The Taken King. There's also another significant update to the world and sandbox planned in this same window.
It's true that we've updated the playbook based on what we've learned to date, and to better tap into what makes Destiny unique. Last year, we all waited five months and ten days between content drops after December. This year, the plan is to deliver new experiences at a faster clip. To that end, the updates described above are all currently slated to hit across Winter and Spring of 2016, with more to come, as well.
“Fun stuff, that's still in development.”
Plans. Stuff. Things. If there's any one aspect of these words that are most likely to leave you cold, it's the generic wordplay.
“Just tell us exactly what you're making!”
We plan to. While some of next year's festivities are designed to surprise, like napalm from a newly forged Dragon's Breath, we'll also be rolling out pre-planned announcements on several fronts to keep you up to speed.
I'd love to announce it all right now. On Twitter, even. It would do wonders for my follower count, but since the team is currently in development on those projects, it would also be irresponsible. The team just shipped SRL and Update 2.1.0, after all.
“SRL is live today, though! We hope you dig it!”
I'm really excited about what's on tap for next year in Destiny, both the events and the bigger ticket content and activities. We've already talked about having a sandbox update each quarter, but there's more on the way, too. Please give us some time to sort the details, and lock down the fun stuff to come. No doubt, there will be lulls in the communication. We'll do our best to keep the community channels lively during those spells (well, DeeJ and Cozmo will).
In the meantime, we've got SRL and a brand new update to dig into. If you like the event, let the team know you want to see more of it. Currently, it's slated for three weeks, serving as this year's holiday event. Personally, I hope and believe it's something we'll all want to see more of.
Thanks, Urk. You look great today, by the way. I'm particularly fond of the facial hair for some reason.
Right now, our forums are lit with chatter and ideas for what you want to see in Destiny. Thanks for sounding off, and keep that coming. As always, we're reading and listening and planning things worthy of your passion, enthusiasm, sense of adventure, and competitive spirit.
Speed Kills
Image Link
To date, the Sparrow Racing League has claimed over 12 Million lives (both Guardians and the Enemies they fight) on the tracks of Mars and Venus. That's not a measurement we immortalize in the Record Book, but it's evidence of the carnage that flows through the boost gates.
Pardon Are Dust
Let's catch up with Senior Designer Jon Weisnewski about weapons and accuracy in the December Update. 
"Everyone makes mistakes, but with a little hard work and a dream, you can make mistakes in front of the entire Internet." -Ancient Bungiese Proverb
Newsk: Let me come right out the gate by saying that, all self-depreciating humor aside, any frustration caused by my incorrect messaging of the change values was unintended from my end and perfectly understandable from your end.
Transparency and open dialogue around our design intent for this game means a lot to us. On a personal note, the effort that goes into crafting a preview that invites you into our discussions is a point of pride for me. Yesterday's mistakes were not my finest moment.
Sifting through the largely unanimous feedback from the last 24 hours on “The Great Patch Notes Swindle,” I have prepared a FYQ (Frequently Yelled Questions) which will hopefully shine 0.04% more light on how we got here.
What are the REAL numbers?
Today we updated the patch notes (again!) to reflect the real numbers you are experiencing in the game.
How did this happen?
I assure you this was a series of very boring events that unfolded kind of like this: I had not-ready-for-primetime scratch numbers in the preview drafts while we were in the process of tuning. I failed to correctly update these numbers prior to publishing. The test team doesn't use the Patch Notes, they use the actual in-game data to verify changes on their way out. The awesome people who helped me edit the preview weren't close enough to the real data to know it was a mistake.
How did nobody notice this for a month prior to the changes going live?
Unfortunately, I don't have a good answer for this. I wish I did, because it's a very valid question and I think pokes at the core of the frustration a lot of people are expressing. Speaking for the Sandbox designers, we had already wrapped up the update and were heads down working on our next deliverable for Destiny. It wasn't until the changes made it into the game and the community started sounding off that we were alerted to the mistake. Yesterday, in my own self-induced panic to get the real numbers out to everyone, I very hastily assumed I had made the same mistake on Pulse Rifle numbers and screwed those ones up in the published revision. (We have since updated the Pulse numbers so that they are more accurate).
The resulting update caused more confusion and made it seem like we were trying to cover our tracks. It was a sloppy move on my part, but none of it is malicious or a cover up.
What is the point of increasing damage if the numbers don't go up?
The damage numbers you see in game are not the raw base numbers we work with. The number shown at a damage event gets scaled by a lot of factors (activity, target, Light level, difficulty, precision, damage type, etc.) and then displayed to the player in combat as rounded whole numbers with a clean UI presentation. A small adjustment to an Auto Rifle may not be enough to change the displayed number, but (THIS IS A HYPOTHETICAL EXAMPLE) if your base damage changed from 20 to 20.2, and then you fired that damage value every other frame (at 30 fps) over the duration of a 50 round magazine, you're actually getting a change in DPS even though the base number still reports as 20 in the UI.
Specifically for PVP, add precision damage scaling and the barrel upgrades that scale up Impact available on Exotic and King's Fall Auto Rifles, and you'll start to feel the new change a bit more. 
Will that be enough to “properly buff” Auto Rifles? We'll see. As always, we're watching data and planning the next update every day. Until then, keep that feedback coming.
Sweeping Changes
Image Link
Update 2.1.0 had a significant impact on the Destiny player experience. Fresh on its heels, we followed up with Hot Fix to make some rapid corrections. When we change so many things that influence the way the world of game behaves, we're bound to identify a few things we need to tackle after it gets deployed. Meet our front line, in the form of Destiny Player Support.
DPS: Hot Fix has included the following changes:
  • Fixed an issue where players could be granted access to reward items gained through the SRL Record Book, Vol. 1 without purchase. These items will not be removed from the Inventory, but will require ownership of the SRL Record Book, Vol. 1 in order to equip them.
  • Fixed an issue where players could decrypt Exotic Leg Engrams and receive nothing
  • Fixed an issue where copies of “The Climb” FWC Ship was incorrectly providing Reputation. We have temporarily disabled the ability to re-acquire this from the Ship Collection kiosk, and will fix this in a future update.
Other issues that Destiny Player Support is actively investigating after the deployment of Destiny Update 2.1.0:
  • Active players being Returned to Orbit due to inactivity.
  • Issues regarding Collection kiosk availability of the Peregrine Grieves and Mk. 44 Stand Asides.
  • The Quest step "More Bullets" is not progressing when players meet requirements.
Eververse Trading Company has received a storefront update with the release of Sparrow Racing League. Items previously included in Tess' inventory are no longer sold individually. Previously purchased Emotes can be reclaimed at the Emote Collection kiosk in the Tower.
Additional information regarding Sparrow Racing League can be found in the SRL Guided Support.
For a complete list of known issues, please view the Sparrow Racing League Vital Information thread, found in the Help forum. Make sure to follow @BungieHelp for updates on our investigations.
You're the Best Around
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For next week, we're planning a film festival to celebrate SRL. If you consider yourself a filmmaker, start capturing amazing moments, pick your favorite song, and stand by for information on competition categories and prizes. As for this moment, there is other carnage to honor.
Cozmo: The MOTW is your one-stop-shop for the very best Community-created Destiny videos. Every week, we pick our favorites to feature here on the blog, and the creators get rewarded with a unique emblem reserved only for MOTW winners and mentions of honor. So be sure to send us your videos by submitting them to the Creations page. Let's see what we have lined up for you this week.
Movie of the Week: No extra lives. (F-Bomb Warning)
Honorable Mention: Never, never, never give up.
Honorable Mention: No escape.
Editor's Note: The Creations page is home to more than just videos.
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This is an experimental time, Guardians. You inspire the developments that change the game. The way you react to them will spell out their fate.
For the next three weeks, we'll be discovering if the Sparrow Racing League has a place in the future of Destiny. I hope upon all hopes that you'll grab a sweet ride and join me on the track. I'm loving this event, and I'm looking for opponents to put into the wall – with all the love I can muster. Give Tess a look, too. She supports Amanda Holliday's efforts to hang those flags in the Tower. If you love SRL as much as I do, vote for it with your controller.
We'll be back next week, and the week after that, and as many times as the world affords us the chance to keep you entertained. Year Two has been a blast for us so far, and we're far from done talking about it.
See you in the winner's circle for those improvised demolition derbies.
DeeJ, out.
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